Are either or both of the successful and failing devices using Intel processors? (check 'About this Mac').Are the successful and failing devices both using the same version of Unity? Currently Unity 2019 is the minimum supported version by Firebase.If that doesn't work, you can also try debugging whether or not some files are quarantined as described in this comment: Sudo xattr -d Assets/Firebase/Plugins/x86_64/FirebaseCppApp-10_7_0.bundle The first time you attempt to depend on a firebase bundle on a mac device it typically quarantines the file and you need to go into security settings and allow it access to the firebase bundle.ĭid you see security popups on each of these devices about permission to run the firebase bundle?Ĭan you try running a terminal command to un-quarantine the file? Can you provide some additional information to rule out some of the following possibilities?Īre the successful and failing devices both using the same version of Unity? Currently Unity 2019 is the minimum supported version by Firebase.Īre either or both of the successful and failing devices using Intel processors? (check 'About this Mac')Ĭan you verify the presence of the Cpp bundle in the failing project? It should be Firebase/Plugins/x86_64/FirebaseCppApp-10_7_0.bundleĪlso verify in the Unity editor that if you select that bundle file, it is selected as CPU: "Any CPU" There are multiple possible causes of DllNotFoundException. But it should occur with any firebase sample integrated with the latest firebase version. I can provide a downlodable sample in private if needed. Running on Mac OS Catalina or Big Sur - the above stacktrace is generated constantly. Run a project with the firebase integrated that initializes normally on the current Mac OS version (Ventura) - it will work properly. End of inner exception stack trace -Īt (wrapper managed-to-native) System.Object._icall_wrapper_mono_generic_class_init(intptr)Īt () in :0Īt (Firebase.LogUtil+LogMessageDelegate arg0) in :0Īt () in :0Īt () in :0Īt () in :0Īt .Initialize () in :0 > System.DllNotFoundException: FirebaseCppApp-10_7_0 assembly: type: member:(null)Īt (wrapper managed-to-native) Firebase.AppUtilPINVOKE+SWIGExceptionHelper.SWIGRegisterExceptionCallbacks_AppUtil(Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate)Īt Firebase.AppUtilPINVOKE+tor () in :0 > System.TypeInitializationException: The type initializer for 'SWIGExceptionHelper' threw an exception. > System.TypeInitializationException: The type initializer for 'Firebase.AppUtilPINVOKE' threw an exception. > System.TypeInitializationException: The type initializer for 'Firebase.LogUtil' threw an exception. Exception: System.TypeInitializationException: The type initializer for 'Firebase.FirebaseApp' threw an exception. Supported only on devices with LiDAR sensor.Could not resolve all Firebase dependencies.For equivalent functionality, please use the SDK provided by OEM HoloLens 2 does not support Ground Plane. For equivalent functionality, please use SDK provided by OEM.ARCore or VISLAM support via Vuforia Fusion.ARKit or VISLAM support via Vuforia Fusion.Windows - GPU with Direct X 11 feature-level 10 support.On all other iPad models, the app can be used to test Model Targets, Area Targets and create Session Recordings. IPhone 12 Pro/Max, iPhone 13 Pro/Max, iPhone 14 Pro/Max IPad Pro 12.9” (4th, 5th & 6th generation) On all other iPhone/iPad models the app can be used to test captured Area TargetsĪrea target capture requires iPads with a LiDAR scanner: IPhone and iPad models with a built-in LiDAR device as listed below or released later: 64-bit, macOS 10.15 (Catalina) or later.Mobile Devices Device OSģ. 64-bit Universal Windows Platform 1809 (3) or later Intel or ARM Vuforia Engine supports the following operating system, tool, and device versions for developing apps with the Vuforia Engine platform.
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